
An introduction
to AoM
by KoN_LoKe
and KoN_FaMe
Age of Mythology
is the third game released by Ensemble Studios. This game is not Age of Empires
3, as many think. Age of Mythology is a new game that does not follow the
story line of the AoE series of games, AoM has more fantasy in it. Myth units,
heroes and god powers are just a few of the ingredients that make me think
this is the most interesting game title this year, so read on.
Age of Mythology
is also popularly called AoM, I will use AoM instead of Age of Mythology in
this review.
When starting AoM for the first time, you're met with a great intro video
with great graphics that quickly get you interested in the game. And when
you're at the main menu of AoM you have some few but cool options to choose
from. First get yourself into the game and try playing the campaign where
you learn what AoM is about. Here you learn about myth units, how to gather
food, wood, gold, and favor. You also learn how to move a unit and how to
create units. The basic of the game is also described here, how to build your
empire and show all the foes which one of the gods are the most powerful one.
There are several ways to win, either hold of a certain point on the map for
the longest time, build a wonder (a fancy building unique to your god to show
all the others that your god is the most powerful one), there are many other
ways to win but the most popular one is by conquest. Killing all enemies until
they are defeated or they resign.
AoM
is just like the other AoE games in some ways, but very new in other ways. On
one hand you still have the great gameplay, the basic resources (but not with
stone this time, a new one added instead), how to build things and how to upgrade
stuff, how you advance trough the ages. Unfortunately also a AI that looks a
bit as the old Age of Kings AI. On the other hand we have no civs, but we have
gods, there are nine differerent "main" gods with different minor
gods to choose from for every age you advance. Each god has it's own god power,
myth unit and special technologies (minor gods included). The main gods also
have a free special bonus (like archer have more attack etc.).
As
I mentioned a new resource is added, it's called favor. It's used for creating
myth units and research unique technologies, the unique technologies is a technology
that is unique to that god (minor gods included). The Norse gathers favor by
fighting, the Egyptians by building Monuments, by the Greeks to get villagers
to pray at the temple. Except for Zeuz all the gods have a maximum favor limit
of 100.
There
are as in the old AoE games, four different ages in AoM. Archaic, Olympic, Heroic
and Mythic. To get to the next age (which you want to do since in the nect age
there are more technologies, buildnings, and units to choose from) you have
to build a buildning from the age you're in (f.eks a Tempel when you're in Archaic
age) and then have to pay a fee to start the research to the next age. When
you have built the buildning needed and gathered the resources needed, you can
start the next age research. When you start the research you get to choose which
god you want to worship the next age. There are 2 choises each time you advance.
This is what makes AoM so uniqe, every minor god has different uniqe technologies,
myth units and god powers, this makes AoM have a lot of choises when it comes
to having a uniqe "civ", if you want to study the different bonuses head over
to ensemblestudios
There
are as I said nine different main gods, 3 main gods from each civilisations.
The three civilisations are the Norse,
the Greeks
and the Egyptians.

The Greeks
is the civ that is the closest to what we know from gameplay from the AoE series
of games. Like in AoE, with Greek you start with a scout, 3 villagers, a town
centre and a new thing that the Norse and the Egyptians also have, 4 towers
around your base that can't attack but can be upgraded into towers that can
attack later in the ages. You build and gather resources with your villagers
and you have almost the exact same buildings (stable, archery range, stable,
and so on) and the same basic units (cavalry, archers, infantry, siege weapons).
Except for the fact that the Greeks have gotten god powers and myth units, they
are very alike the Age of Kings civ, this is why I personally don't like the
Greeks that much. To counter myth units, the Greeks have some heroes to be created.
The Greeks have very strong heroes, but only one can be created at a time. When
that hero is dead, you can create him again. There is one hero available for
every age, so there is a max number of 4 heroes that can be used at a time.
The myth units that the Greeks can create is everything from the slow and strong
colossus to the faster and weaker centaurs.
The Greeks is what I think a boring civ, but by all means not a weak one.
The three Greek main gods are as follows; Zeuz - god of the sky, Poseidon -
god of the sea and Hades - god of the underworld.
Poseidon
is not as it may seem superior at sea maps, but he has very good cavalry (Poseidon
was also the god of horses). Poseidon’s bonuses are a cheaper market (cheaper
fee at the market when selling and buying resources) and that cavalry is cheaper
to produce (cost less). His god power is what I think one of the best Gp's early
in the game, you summon a stone that lasts quite a while that lures animals
to it, so you can hunt them. This is a great start bonus to get you ahead of
your opponents. One of Poseidon’s strong military bonuses is not only
that the horses are cheaper, but militias appear at destroyed buildings. Early
in the game if a enemy is rushing you, when a building is damaged you get 2-6
militias depending on the building that was destroyed. The militias are strong
and you get them without any kind of fee.
Zeus
is a strong infantry civ with very strong hoplites. The Zeus hoplites do more
damage to buildings and are faster then normal Greek hoplites. Zeus' god power
is a lightening bolt, it can kill any unit in the game. It is a very good GP
to have if the enemy has one very strong single unit (like the Nidhogg, Son
of Osiris, bellorphon, etc). Since Zeus was the supreme god of the Greeks, he
is very good at favor. He starts with 25 favor and has a maximum favor limit
of 200. His praying villagers gathers favor faster as well.
Hades
the god of death has good archers and strong buildings. His archers have more
attack, and all of his buildings have more hit points. His god power in the
first age is Sentinel. When summoned on your Town Centre four stone guardians
that cannot move, but attack are summoned around your Town Centre. They have
great armor and great range. The guardians is in your Town centre’s range
of fire, so the guardians are very hard to kill. Hades is a great god for defensive
players, because of the sentinels.

The Egyptians is a great mythic civ with strange creatures and scary god powers.
I really like this civ, they are different from the aok civs, but not too much.
Egyptians have strong buildnings, everything costs gold, but many buildnings
are free of cost (!). Granary, houses, wood dropsite, and gold dropsites are
all free of any cost. This may sound great, but they all take forever to build.
barackses and bigger buildnings cost some gold. To compensate for the slowness
of buildning buildnings, the greeks have a pharaoh. The pharaoh can empower
buildnings (only one buildning at the time though). If the pharaoh is set on
a construction site the buildning will be built faster. If he is set on your
town center, villagers will be built faster. In other words, the gather rate
and creation rate of the buildning is increased. When starting the egyptians
you start with 3 villagers, a pharaoh and a priest. Why you start with a priest
is a mystery to me, he has a poor LOS (line of sight) and what he is good at
is countering myth units and healing units (you don't have to heal units or
counter mythic units early in the game so what's the point?). I hate playing
against the Egyptians (damn you KoN_Berserk! hehe), they have a counter for
everything and have very strong GP's.
The three Egyptian main gods are the following; Ra - god of the sun, Set - god
of chaos and Isis - god of protection.
Ra
has a better pharaoh, he is 20% better at empowering things, and also, Ra's
priests can empower, not as good as the pharaoh, but they can empower. Another
great bonus Ra has, is that chariots and camels have more hit points and move
faster. The final bonus is also a good one, building monuments (which gain favor
for you) are cheaper and stronger then monuments from the other gods. Ra's god
power makes all villagers on the map collect food from farms faster. This is
a great god power to have if you know the enemy has a stronger economy then
you.
Set
the god of chaos is a interesting god, his priests can convert animals
to your command. Although converting an animal takes forever, a strong rhino
can kill a few unprotected villagers, so underestimate this bonus. Every age,
a set of animals will spawn at your temple, the later the age the stronger the
animals you get are. Not only do you get free animals at the temple and your
priest can convert animals, you pharaoh can quickly spawn animals for you (these
animals do, however, cost some favor). You can't win a game by only attacking
with animals so Set do have other bonuses as well. The bonuses are military
bonuses, slingers and chariot archers train faster and Barracks, Chariot Works,
and Siege Camp cost less.
Isis
the god of protection, is not the strongest god when it comes to military bonuses,
but she has a great economical bonuses. Her monuments guard your cities from
god powers, this is one of the greatest bonuses in the game. If let's say your
enemy has a meteor shower at hand, he has a unit in your base so he could usually
set the meteor shower in the middle of your base destroying everything, and
you would probably loose the game. With Isis, however, if you have built a few
monuments around your city, this will no work, the enemy will not be able to
set our god power within the range of the monuments. He can however destroy
all your monuments and then set his god power on you, but your enemy would probably
waste a lot of units trying too. Another great bonus is that all her improvements
are cheaper, this makes it easier for you to upgrade your units to the max without
too much a cost. In AoM, getting a high population is fairly hard, a house supports
10 in population, but you can only have 10 houses at the same time. However,
a town centre can be built and a town centre supports 15 in population. But
thee is a downside again. Town centres can only be built on settlements, and
only a few settlements are available (depending on the map size). Horses and
bigger units (like myth units) take a higher pop limit, let's say, a Minotaur
takes 4 pop slots on it's own. With Isis, you get 3 more pop limit for every
Town Centre you create, since a player fairly often can get 3-4 Town centres
in late game, you get 12 more pop space. This is a very handy bonus in late
game. The final bonus of Isis is that Obelisks (small statues that have great
LOS and can be summoned by your priest) are cheaper and faster to summon.

The
final civilisation is the Norse. The Norse is my favourite civilisation to use.
They are the one civ that is the most different from what we know of the civs
from AoE and AoK. First of all, you build things with infantry units. Norse
buildings are fairly cheap, but very weak. Norse don't use multiple dropsites,
they only have a mobile oxcart. I really like the fact you don't have to build
new dropsites all the time, just follow your villagers with your oxcart. This
makes Norse a nomad civilisation that quickly can rebuild. The oxcart can be
created at the Town centre. Since the infantry do all the building, the villagers
only gather, that's why they are called gatherers. A gatherer can, however,
build one "building", a farm. The Norse can also create dwarfs, these
are slower at gathering wood and food, but are faster on gold. Norse have no
archers, the closest thing they have to a archer are throwing axemen. The Norse
do know how to counter archers, norse have fast paced cavalry and strong pierced
armored huskarls to stop them archers. Norse myth units is based on giants (fire
giant, frost giant, etc), but some other myth units are also available, like
the naval unit, kraken (a gigantic squid).
The
three Norse main gods are as following; Thor- the god of thunder, Odin- the
god of war, poetry, wisdom and death, and Loki- the god of fire (and mischief).
Thor
was good friends with the dwarfs, so Thor has faster working and cheaper
dwarves. His dwarfs gather food and wood almost at the same speed as a normal
gatherer, but they are even faster then normal dwarves at gathering gold. This
makes Thor has a great economical advantage. Another bonus Thor has is the Dwarfen
armory that can be built in the first age. Not only can you start researching
technologies in the first age, but with the dwarfen armory you get to research
for example mythic technologies in the Archaic age. This can create interesting
battles in ages were the enemy does not have the same technologies available
as the Thor player has. His first god power is a dwarfen mine, it has more gold
if you summon it in the later ages. Very handy in long games when the map has
no more gold to offer.
Odin
the god of many things, is a god focusing on the military aspects of the game.
First of all his human units regenerate health. If you're in a battle and find
all your men almost dead, after a while they will all be at full health again.
Odin gets two ravens at his temple, these looks like ordinary birds and are
great for scouting. Gatherers hunt 10% faster and his early god power ' Great
hunt' (doubles hunting in a area) is a great combination and gives you a great
head start on your opponents. Odin's hillfort units also have more health. The
final bonus is that hill fort units have more hit points. Odin is a strong rusher
because of his good early hunting bonuses.
Loki
the trickster god teamed up with the giants in ragnarok. Because of his friendship with the giants, Loki is strong on myth units. Norse's hero is a hersir, a hersir has a bonus attack vs myth units but is not very strong, the good thing with the hersir is that the hersir can be mass-produced. Loki's bonus is that hersirs summon myth units on their own in combat, not too often, but sometimes they do. A really great bonus in close battles, suddenly you win easy cause you got a extra myth unit. Myth units are also cheaper. Loki is not only good at myth units, his longhouses produce units faster and he has cheaper and faster oxcarts. The oxcarts are, however, weaker then the other Norse gods oxcarts. His first god power is "spy", set this god power on a enemy unit or just a animal, too see what it sees. Very great god power if you want to find out what units the enemy is making.
We hope you found our introduction to AoM interesting and that it made you want to play this great game. Drop in at our website later to get more great info on AoM.
We hope you found
our introduction to AoM interesting and that it made you want to play this
great game. Drop in at our website later to get more great info on AoM.